Available for freelance

Michael Smith

3D Model Designer

Crafting digital realities with precision and artistry

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Selected Work

Featured Projects

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Vehicle Design — 2025

Mazda RX-7 FD3S

BlenderSubstance Painter
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Weapon Design — 2026

Royal Crimson Sword

BlenderSubstance Painter
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Weapon Design — 2026

Royal Azure Sword

BlenderSubstance Painter
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Weapon Design — 2026

Royal Obsidian Sword

BlenderSubstance Painter
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Weapon Design — 2026

Royal Amethyst Sword

BlenderSubstance Painter
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How I Work

My Process

01

Brief

Understanding your vision, requirements, and technical constraints.

02

Blockout

Establishing proportions, silhouette, and overall composition.

03

High-Poly

Sculpting and modeling with full detail and refinement.

04

Retopo

Creating clean, optimized topology for production use.

05

UV Layout

Efficient UV unwrapping for optimal texture resolution.

06

Texturing

PBR materials, hand-painted details, and surface finishing.

07

Lookdev

Lighting, rendering, and final presentation polish.

08

Delivery

Exporting in all required formats with documentation.

What I Offer

Services & Expertise

01

3D Modeling

Professional 3D models tailored for games, cinematic animations, and product visualization. Ranging from optimized low-poly game assets to high-fidelity hero models with pristine topology.

  • High-poly & Low-poly modeling
  • Clean topology & UV mapping
  • Multiple file formats (FBX, GLB, OBJ)
  • Game-ready optimized geometry

Turnaround

4-7 days

Investment

Custom Quote

02

Texturing & Materials

Industry-standard PBR texturing that brings 3D assets to life. Specializing in highly detailed photorealistic materials and stylized hand-painted textures.

  • Full PBR texture map sets
  • Up to 8K resolution textures
  • Advanced material setups
  • Engine-ready exports (UE5, Unity)

Turnaround

3-5 days

Investment

Custom Quote

03

Character Design

Comprehensive character development from initial concept to production-ready 3D asset. Includes high-res sculpting, retopology, texturing, and professional rigging.

  • High-res character sculpt
  • Production-ready retopology
  • Detailed PBR texturing
  • Full body & facial rig

Turnaround

2-4 weeks

Investment

Custom Quote

About Me

Modeling the Future

I'm a 24-year-old 3D artist with over 3 years of hands-on experience bringing ideas to life. I've been lucky enough to collaborate with game studios, indie creators, and brands on projects ranging from stylized characters to realistic product renders.

What drives me? The blend of art and tech. I love sculpting something that looks amazing but also runs smoothly in-engine. Every model I create is built with both beauty and performance in mind.

I'm big on keeping things straightforward: clear communication, no surprises, and always delivering on time. If you've got a vision, let's make it real.

Michael Smith

Tools & Software

ZBrushBlenderMayaSubstance PainterSubstance DesignerMarmoset ToolbagUnreal EngineUnity

Specialties

3D ModelingTexturing & MaterialsCharacter Design

Get in Touch

Let's Create Together

Have a project in mind? I'd love to hear about it. Fill out the form or reach out directly—let's discuss how we can bring your vision to life.