Vehicle Design — 2025
Michael Smith
3D Model Designer
Crafting digital realities with precision and artistry
Selected Work
Featured Projects
Weapon Design — 2026
Royal Crimson Sword
Weapon Design — 2026
Royal Azure Sword
Weapon Design — 2026
Royal Obsidian Sword
Weapon Design — 2026
Royal Amethyst Sword
How I Work
My Process
Brief
Understanding your vision, requirements, and technical constraints.
Blockout
Establishing proportions, silhouette, and overall composition.
High-Poly
Sculpting and modeling with full detail and refinement.
Retopo
Creating clean, optimized topology for production use.
UV Layout
Efficient UV unwrapping for optimal texture resolution.
Texturing
PBR materials, hand-painted details, and surface finishing.
Lookdev
Lighting, rendering, and final presentation polish.
Delivery
Exporting in all required formats with documentation.
What I Offer
Services & Expertise
3D Modeling
Professional 3D models tailored for games, cinematic animations, and product visualization. Ranging from optimized low-poly game assets to high-fidelity hero models with pristine topology.
- High-poly & Low-poly modeling
- Clean topology & UV mapping
- Multiple file formats (FBX, GLB, OBJ)
- Game-ready optimized geometry
Turnaround
4-7 days
Investment
Custom Quote
Texturing & Materials
Industry-standard PBR texturing that brings 3D assets to life. Specializing in highly detailed photorealistic materials and stylized hand-painted textures.
- Full PBR texture map sets
- Up to 8K resolution textures
- Advanced material setups
- Engine-ready exports (UE5, Unity)
Turnaround
3-5 days
Investment
Custom Quote
Character Design
Comprehensive character development from initial concept to production-ready 3D asset. Includes high-res sculpting, retopology, texturing, and professional rigging.
- High-res character sculpt
- Production-ready retopology
- Detailed PBR texturing
- Full body & facial rig
Turnaround
2-4 weeks
Investment
Custom Quote
About Me
Modeling the Future
I'm a 24-year-old 3D artist with over 3 years of hands-on experience bringing ideas to life. I've been lucky enough to collaborate with game studios, indie creators, and brands on projects ranging from stylized characters to realistic product renders.
What drives me? The blend of art and tech. I love sculpting something that looks amazing but also runs smoothly in-engine. Every model I create is built with both beauty and performance in mind.
I'm big on keeping things straightforward: clear communication, no surprises, and always delivering on time. If you've got a vision, let's make it real.

Tools & Software
Specialties
Get in Touch
Let's Create Together
Have a project in mind? I'd love to hear about it. Fill out the form or reach out directly—let's discuss how we can bring your vision to life.